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In typical Web 2.0 games (current online games), game developers sell in-game currency and virtual goods to the players. They are essentially called microtransactions. Secondary market in the gaming industry is limited to such transactions which by the way helps to reap humongous revenues. And we can’t really blame anyone for that. Web 1.0 and 2.0 were all about accessibility and experience which delivered from a UX and UI standpoint. Even cryptocurrency is only a use case in Web 3.0. Although it inspired the breakthrough storage technology called blockchain, it was more or less a necessitated reaction to the 2008 financial crisis.
In a nutshell, Web 2.0 did not have the capability to empower players to monetize their in-game assets by way of trading or other means due to lack of demand for the same. This effectively meant that the take rate of any asset sold by the gaming company was close to 100%. Out of industry’s total revenue, 75% is from the sales of such in-game assets and this is only going to consolidate further to around 90% by 2025 as per industry estimates.
With blockchain-based gaming (web 3.0 games), players will be able to own the in-game assets thanks to the concept of NFTs which makes such assets verifiable for authenticity and ownership. Anything you store on open source blockchains is transparent to anyone sitting across the world. Users now will be able to sell these NFTs to other players inside or outside of the game. NFTs enable tokenization of assets which will assign a real-world value to the in-game currency. Further, players can stake their in-game cryptocurrencies to earn more of them. Ownership, tokenization and staking of assets will lead to revenue distribution to the entire gaming ecosystem that includes gaming companies, their users and retail investors.
One seemingly legitimate complaint or excuse, shall I say, of critics is that the games in Web 3.0 will stop being recreational and a source of labor/productivity. Well as noted above, if the gaming companies can successfully create their own secondary market since the early 2000’s without compromising on the ‘engaging’ part, the complaint is unfair to loyal gamers or users who over the years have spent a ton of hours and money in games only to show nothing for it. This already sounds like gradual democratization of wealth, however, on top of flourishing business opportunity for the industry. Curious to know how? Keep reading 🙂
Given Web 3.0 gaming will decrease the take rates for the gaming companies, let’s try to understand how this may impact the gaming industry as a whole with a specific focus on existing game developers/companies. To understand this, let’s take a look at three possible scenarios.
If we assume that the number of transactions will remain the same, the take rate of game developers along with their revenues will go down in Web 3.0. Given that blockchain gaming enables peer-to-peer (P2P) transactions in its now expansive secondary market, real world money will move not just between the game company and the players but also between the players.
Let’s assume a scenario where 40% of the transactions are, let’s say, in the primary market (game company to players), and 60% of transactions are in the secondary market (player to player).
Other assumptions :
What we found is that the revenue of gaming companies decreases by at least 45% in this scenario.
If you see scenario 1, this is not a new hypothesis. In fact the take rate reduction problem was considered when free-to-play games originated in the late 1990s.
When the gaming industry shifted from the pay-to-play model to a free-to-play one, there was lot of skepticism around what that would entail for gaming companies. However, smarter entrepreneurs knew that if they provided an amazing user experience to their users without an upfront payment barrier, it would only result in more adoption. And with more adoption, their avenues of monetization will only increase because now your demand is more organic.
Fast forward 20 years. The free-to-play model has proven to be one of the most profitable ventures in the modern age which has shaken a world beyond just die-hard gamers. Today, a significant chunk of the gaming industry’s revenue come from the demand for in-game items. Here are few notable observations with the rise of free-to-play model
In retrospect, free-to-play games led to :
A similar thing can occur as free-to-play shifts to play-to-earn. The key drivers of this could be :
In this scenario, even with a decrease in their take rate, gaming companies will end up generating more revenue. If our assumptions prove right, revenues of gaming developers will see a rise of 40-50% in this scenario
In addition to the increase in the number of gamers, the number of microtransactions in the game can potentially increase due to play-to-earn economics. Play-to-earn gameplay can further introduce advanced/locked stages within a game, more types of virtual currencies and game awards than ever.
This directly results in an increase in the number and frequency of transactions. And remember, with more such transactions, there would be more expectations from players for a superior UX and UI even if that means spending more money to buy the latest consoles. Which could tie back to the gaming companies manufacturing or distributing such powerful devices or taking some type of revenue sharing there.
This can only go one way – massive increase of revenue for the gaming industry. Based on our assumptions, in this scenario, we are looking at revenue increase of over 120%! And based on our limited understanding of the Web 3.0 gaming ecosystem, it appears we are unlikely to find ourselves in Scenario 1 and we may actually end up somewhere between Scenario 2 and 3. Case in point – As this source reports, “in countries like the Philippines and Indonesia, people are playing popular play-to-earn games like Axie Infinity to support their families. Whether that proves to be a sustainable model remains to be seen, but it’s a potentially powerful and revolutionary idea that is already being put into practice.”
If we simply cut through the noise, the best business minds will ultimately realize Web 3.0 offers organic and bigger growth with more mainstream adoption in the gaming industry. As we’ve seen above, we would like to bet that their revenues will only go up significantly.
Businesses will continue to thrive be it in Web 2.0 or 3.0 because entrepreneurship is incentivized to innovate and disrupt the market frequently. But Web 3.0 just made it easier for gaming companies to add icing on the cake by incentivizing their users in a secondary market which now looks more democratic and wholesome. That too without burning their pockets. Talk about repaying the debts in style!! 🙂 And mind you, unlike in Web 1.0 and 2.0, they can oversee this transition with barely any research which would otherwise demand pan-world resource strapping efforts to innovate. Thank us later!
And yes the trading aspect of Web 3.0 would invite more regulations, but game developers would not have to worry as long as their games are skill based. They know very well if games are not skill based on top of being addictive, it amounts to gambling in the eyes of regulators.
People across ages find gaming as a top source of entertainment today because unlike other forms, it involves their interaction. Vitor Dal Pra, a blogger on medium.com wrote, “ For the gaming world, the idea of being present day-after-day in a digital world with social activities, such as virtual gatherings, has been going on for a while even before the pandemic struck. Nonetheless, it is still not mainstream, but the wish to change that exists”. That is what keeps us excited to learn and build this space in Web 3.0 because it is a win-win for all parties.
EVM Wallet Address | What is Blockchain Security | What is Crypto Metaverse | Gas Limit in Blockchain | Ethereum That Are Compatible With The EVM | Custodial Wallets Vs Non Custodial Wallets | Cryptocurrency Career Opportunities | Advantages of Consortium Blockchain | Components of Blockchain Technology | What is a Flash Loan Attack | Popular Metaverse Platforms | What is a Blockchain Platform | NFT Risks and Challenges | What is a Cross-Chain Bridge | What is a Mainnet | Types of Sharded Blockchain | List of Wrapped Tokens | Quantum Computers and Cryptography | Crypto Faucet Apps | Cryptocurrency Business Model
Disclaimers : This opinion piece is based on a research article published on yourstory.com. Opinions expressed in this publication are those of the author(s). They do not necessarily purport to reflect the opinions or views of Shardeum Foundation.
About the Author(s):
Lakshika is an engineer turned MBA graduate (ISB- Hyderabad). She developed keen interest in blockchain, Web3 and play-to-earn ecosystem over the last 2 years. Lakshika currently leads strategy & marketing at two DeFi protocols – Router & Dfyn. Follow her on Twitter and Substack.
Subbu is a fintech blogger @ his website livingstable.com. Through his contents, he seeks to guide people to utilize financial resources online and realize the power they have on their fingertips. Follow him on LinkedIn and Twitter